Multiple Clothes
Press return/Enter: Start walking # 1 ## 2 ### 3 #### 4 ##### 5 ######6 *Italic* _Italic_ **Bold** __Bold__ * List1 + List2 - List3 1. List1 2. List2 3. List3 - list1 - nest list1_1 - nest list1_1_1 - nest list1_1_2 - nest list1_2 - list2 - list3 >abc >efg >hij `print('HelloWorld!');` ```glsl Shader "ShaderSketches/TexDistance001"{ Properties{ _MainTex("MainTex", 2D) = "white"{} } CGINCLUDE #include "UnityCG.cginc" sampler2D _MainTex; float4 frag(v2f_img i) : SV_Target{ float d = abs(atan(i.uv)); d = ddx(tan(d * 8 - _Time.y * 1)); float4 col = tex2D(_MainTex, d); return col; } ENDCG SubShader{ Pass{ CGPROGRAM #pragma vertex vert_img #pragma fragment frag ENDCG } } FallBack "Diffuse" } ``` | Left align | Right align | Center align | |:-----------|------------:|:------------:| | This | This | This | | column | column | column | | will | will | will | | be | be | be | | left | right | center | | aligned | aligned | aligned | --- *** * * * [Qiita](http://qiita.com/) [Yahoo!Japan](http://www.yahoo.co.jp/) ~~strike-through~~ ![python](https://www.dropbox.com/s/igiwhsq6ldx0bfs/%E5%85%BC%E5%A5%BD%E6%B3%95%E5%B8%AB.png?dl=1 "Python Language logotype free icon")