Viewpoint [for VR]
I created this film as a VR narrative. I consider simple interactivity and narrative to be the current form of VR narrative. "Post-reality" is a world that I never knew existed. The "no-normal" is an encounter with a new reality through a constant search for knowledge of oneself and the world. By changing our perspective on each world, we are able to feel the connection between worlds. By observing the "unknown" closely, we can think about what to do. "I created a space that connects the motifs of the relationship between the "everyday" and the "extraordinary," the "self" and the "others," the "artificial" and the "natural," the "dream" and the "reality," the "visible" and the "invisible. For example, by walking down a different street or having a new experience at the invitation of another person, we can become aware of a new reality from within the daily cycle of our work. The external world can change suddenly, but we can also change it by noticing it ourselves. We need to think about how to deal with new realities when we encounter them. This is the idea I put into the story.