caperturing the essence of a space

This VR project explores the idea that the emotional essence of a place is often connected to personal memories rather than the physical structure of the space itself. Instead of attempting to accurately recreate a real location, I focused on capturing fragments of spaces that carry emotional significance. Using a 3D scanner to scan three objects and my home. Sound played an important role in guiding the viewer's experience. Through an atonal backgound and voice-over narrative, the work attempts to create a sense of intimacy and reflection. One of the key ideas behind the project comes from psychogeography, which explores how environments influence our emotions and behaviour. By presenting isolated objects and spatial fragments, the project invites viewers to reflect on how their own memories are connected to certain places. Technically, one challenge was optimising 3D scanned objects so they could run smoothly in the VR environment. The presence of too many objects has made scanning considerably more difficult. Another challenge is how to balance the sound and objects within the scene. I have set up spotlights and fake audio in the scene; the lights only come on, and the voice-over is only heard when the viewer moves close to an object, and the sound and lights gradually fade away once the viewer moves a certain distance away from it.